EdgeShadow

Struct EdgeShadow 

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pub struct EdgeShadow {
    pub color: Color,
    pub end_color: Color,
    pub expand: f32,
    pub blur: f32,
    pub offset: (f32, f32),
}
Expand description

Shadow style for edges.

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§color: Color

Shadow color (typically semi-transparent).

§end_color: Color

Gradient end color for shadow (defaults to same as color).

§expand: f32

Expand the shadow beyond the stroke.

§blur: f32

Blur radius in world-space pixels.

§offset: (f32, f32)

Shadow offset in world-space pixels (x, y).

Implementations§

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impl EdgeShadow

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pub fn new() -> Self

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pub fn color(self, color: Color) -> Self

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pub fn end_color(self, color: Color) -> Self

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pub fn solid_color(self, color: Color) -> Self

Sets both start and end color to the same value.

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pub fn expand(self, expand: f32) -> Self

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pub fn blur(self, blur: f32) -> Self

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pub fn offset(self, x: f32, y: f32) -> Self

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pub fn subtle() -> Self

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pub fn strong() -> Self

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pub fn glow(color: Color) -> Self

Trait Implementations§

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impl Clone for EdgeShadow

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fn clone(&self) -> EdgeShadow

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for EdgeShadow

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for EdgeShadow

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fn default() -> Self

Returns the “default value” for a type. Read more
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impl PartialEq for EdgeShadow

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fn eq(&self, other: &EdgeShadow) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Copy for EdgeShadow

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impl StructuralPartialEq for EdgeShadow

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impl<T> Any for T
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Immutably borrows from an owned value. Read more
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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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