Expand description
Semantic pin colors for the shader_editor demo.
Colors are organized by GLSL/WGSL data type for consistent visual language.
Structs§
- Bool
- Boolean data type marker
- Float
- Scalar float data type marker
- Int
- Integer data type marker
- Vec2
- 2D vector data type marker
- Vec3
- 3D vector data type marker
- Vec4
- 4D vector / RGBA data type marker
Constants§
- SOCKET_
BOOL - Boolean values
- SOCKET_
FLOAT - Scalar float values
- SOCKET_
INT - Integer values
- SOCKET_
VEC2 - 2D vector (UV coordinates)
- SOCKET_
VEC3 - 3D vector (positions, normals)
- SOCKET_
VEC4 - 4D vector / RGBA colors
- SPACING_
PIN - Spacing between pin rows
- TEXT_
MUTED - Muted text color